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ghost - 3D water matrix
GHOST (3D Water Matrix) © Ulf Langheinrich

After ST\LL by Shiro Takatani and The Sorcerer's Apprentice by Christian Partos, premiered the 8 April 2014 at the Cité des sciences et de l'industrie in Paris, GHOST is the third artwork specially created for the 3D Water Matrix.

The work is based on a 3 dimensional recording of a real body in movement.

After numerous transformations in software a full 3-dimensional singular objects can be created out of  two dimensional patterns created by the array of valves of the 3D Water Matrix. 
Here, each drop represents one pixel of a 3-dimensional object in a 3-dimensional matrix. These objects inherit aspects of the original recording. 

About two fully independent objects per second can be achieved. This is the consequence of gravitation on earth resulting in the specific speed and velocity of falling water drops in regards to the height of the array of valves and their maximum speed of closing and opening, in other words, of their ability to define a single drop of water, one pixel.

By means of stroboscopic flashes each of those full objects can be isolated for a short moment. Two objects per second will not be perceived as a seamless movement, but still be a reminiscence of the original situation. The work is about transformation as an act of purification and the impression of resurrection of the essence of a complex yet profane reality that has vanished in time.

Premiere: 28 April 2017, "Body Media II" group exhibition, Power Station of Art, Shanghai (CN).

Visual composition: Ulf Langheinrich
Original performance: Luo Yuebing
Software Developer: Ken Furudate

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